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Game info |
| | World League Soccer 98 | | Genre | Football / Soccer | Developer | Silicon Dreams | Publisher | SEGA | Released | 1998 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 7.0 | Overall: | 8.0 |
| Reviewed by | ndial | If someone is into soccer simulations he or she should check this game out. World League Soccer '98 was released in May 1998 by Eidos Interactive for the Sony PlayStation and PC and by Sega for the Sega Saturn. |
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Review |
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STORY / GAMEPLAY World League Soccer 98 has around 200 teams to select from. The game modes available are the "soccer game" standard: Exhibition, World Cup, Arcade Cup and National or custom League. You can review players' stats through a screen but details are nothing more than tables with images and numbers. Formation settings are quite limited since only changes on players' positions can be made either freely or by man-marking settings. Also the only strategy to select is defensive and offensive attitude. Note that you cannot access the formation screen during half-time. When the match finally begins, you will notice that gameplay is rather good, although its awkward (at first) controls. Sliding tackles are often hard to perform with accuracy and it may be a challenge to shoot since players can shoot always towards the direction they're facing. As long as you master the controls, everything goes rather smooth and the game is great fun. Apart from the limitations indicated above, the game plays and looks good pretty much like most of the other football simulators.
GRAPHICS / SOUND The game on the Saturn has impressive visuals. The players are quite detailed (though they look a bit blocky), they're nicely animated (with no frame-rate issues at all) and the stadiums are top-notch featuring animated spectators. Even the referees are present on the pitch. The sound in World League Soccer 98 is great, with commentary by Peter Brackley and Ray Wilkins. The players are called by their names and the spectators are cheering which adds up to each match. Other sound effects such as ball kicking, referee whistles, ball hitting the posts etc are also present.
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Gameplay sample |
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Hardware information |
| Sega SaturnCPU: 2 x Hitachi SH-2 32-bit RISC (28.6 MHz) each has 4 kB on-chip cache MEMORY: 1 MB SDRAM fast RAM for both SH-2 CPUs (faster), 1 MB DRAM slow RAM for both SH-2 CPUs (slower), 512Kb internal ROM GRAPHICS: dual custom VDP chips for graphics processing: Custom VDP 1 32-bit video display processor (running at 28.63 MHz) for sprites/polygons, 512Kb SDRAM, supports texture mapping and Gouraud shading, Custom VDP 2 32-bit video display processor (running at 28.63 MHz) for backgrounds/video out, 512Kb SDRAM. Resolutions: VGA: 320x480 or 640x480, non-interlaced (progressive scan), Hi-Vision: 352x480 or 704x480 (480i), non-interlaced (progressive scan) SOUND: Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS), Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz, 44.1 kHz sampling rate
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| 24bit RGB 16,7 million-color palette (all on screen) | |
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